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FromToRotation - Smoothly!

I'm trying to use transform.rotation = Quaternion.FromToRotation(currentRot, Vector3(270,0,0)); in order to rotate a fighter jet back to it's normal orientation. This does work, but it snaps back. Is...

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Shmup style enemy behavior

Hi Bit of a best practice question(s) I'd love for the Art in Games, guys to weigh in. I'm working on an arcade vertical shooter. (Air Attack HD, Jamestown) What is the best way to handle enemies that...

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arcade car physics

I intend to write a fake car physics can not take the car out but forward rotation direction, I know, but how can this be returned?

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Emulating Old Games in Unity 3.5

I'm an amateur game designer working on a project that includes the ability to drop by a local arcade to play arcade games. Four of these games will be created "in-game", whereas another three to five...

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Arcade car phisics

Hello everyone! I try to make a race game with physic car style like nintendo, without flip and almost without drifting. You can watch a [simple here.][1] [1]:...

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Unflip car

Hello! I'm using this script from documentation, to make a arcade car phisics. var speed : float = 10.0; var rotationSpeed : float = 100.0; function Update () { var translation : float = Input.GetAxis...

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Did you create the game sugar rush from Wreck it ralph?

Did you create the game sugar rush from Wreck it ralph because if you did can i make an arcade machine console for the game and create the game racetracks myself please respond to my question thank you

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How do you attach enemies to a moving background?

Hello, I have a (hopefully) quick question. I'm making an arcade shooter like Art in Game's Air Attack. I have some ground enemies in the game. I'm faking collisions by placing the ground enemy hit...

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What is the best way to handle Off Screen Enemies in a SHMUP?

Hello, I'm working on fixed position vertical scroller. The player's ship can't move off screen, rather the level comes to him. The best example of this is Art in Game's Air Attack HD. I'm also looking...

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What are the package dependencies for Unity Linux Player?

Our team want to build an arcade-style machine using Unity and Linux as the deployment platform. We have been working on Unity for some time and we are really interested on the Linux deployment feature...

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Implementing HighScore board

I'm wanting to implement a local Highscore board into my game and I'm not sure which is the best way to do this. I've read a few posts about using PlayerPrefs to save the data and a few that say that...

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PingPong game ball physic problem

i made a simple ping pong game, with the amount of scripting i can do now. There is two players, on for you and your friend. The problem is the ball which goes from side to side. When you hit it and it...

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What's the concept behind neverending arcade games?

Games like temple run or subway surfers. I mean it keeps going like forever unless you hit something. I thought about using very long piece of terrain but wouldn't that cause bad performance? And...

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Bouncing off after collision

I'm currently trying to make a top down arcade shooter game where you are on a flat arena and you have to navigate around and shoot the enemy while taking cover around objects but i want to make some...

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How to respawn enemies after one is destroyed?

So I am doing this simple arcade style shooter game. My problem is that I know once my laser hits the enemy object it should get destroyed but once it get destroyed it is gone forever. I want to know...

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[2d] hidden object gets visible in radar circle

Hey guys, I hope the headline describes already quite good what I am looking for. I am quite new to unity and currently I develop a little arcade shooter and there should be hidden mines, that come...

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UltraStick 360 and Unity3D problem

Hi, I have an UltraStick 360, Windows detects it correctly, and I can check it in Control Panel, Gamepad Devices. But when I play a game based in Unity3D or try to develop a project in Unity3D it...

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Retro Styled Vector Graphic Animations

![Retro Style Im Looking To Duplicate][1] Is it possible in Unity to do this old retro style of vector and arcade type animations or does one need to use some sort of out side application and somehow...

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top Down 2D flight game AI

I'm working on a simple top down 2D game (like asteroids). I wanted to add simple enemies that follow the player and try to touch them (if they touch the player he dies). Enemies spawn at regular...

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Arcade Vehicle

I created a vehicle with its script to make it move back and forth. everything works. the problem: is too realistic, if the car skids quickened too, if I bent at maximum speed tilting etc .. my intent...

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